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| New Spells | Everybody likes New Spells. Here are a few from my 2nd Edition 
      campaign. Those people who are using 3rd Edition rules should have no problem 
      in modifying these spells to fit the 3rd Edition templates. | 
| New Magic Items | Here you will find a selection of New Magic Items from 
      my campaign. Some are minor magics, while others are unique items of special 
      power and history. | 
| Wondrous Materials | In a world where arcane energies course through all things, Wondrous 
      Materials will be found. Some of these materials can be used as the 
      raw materials for great and powerful magicks. | 
| Artifacts | Every DM has strong opinions about many things. One of my favorite topics 
      for contemplation is the subject of Artifacts. Can't get more tantalizing 
      then that! In fact... this is one of my favorite methods of torturing my 
      players... I'll be leafing through one of my many piles of DM-info for something 
      while we are gaming and I'll suddenly stop, stare with a look of wonderment 
      at a certain folder of paperwork and say "Oh look! It's the Artifacts Sheet!" 
      ;-) Upon which they descend into a sort of envious depression. They know 
      that enumerated upon those pages are the locations, owners, and abilities 
      of all the artifacts that I have decided to place within my version of the 
      World of Greyhawk. | 
| The Codex of the Infinite Planes | There are several features of my campaign world that are more important 
      to what I term the "Big Picture". The Codex of the Infinite Planes 
      is one of these things. As you'll soon see, it is by far my favorite magic 
      item/artifact and it lies at the very center of most of the epic threads 
      that weave through the many portions of my Greyhawk campaign world. I had 
      a lot of fun writing this up from my campaign notes, after being prodded 
      by the August members of the Greytalk list back in October of 1996. It has 
      since been modified over the years and benefitted from the suggestions of 
      many, including Dave Gross (editor of Dragon at the time). For those who 
      have read my article before on my old website, I've added a major new section 
      on Remote Interaction that people may find interesting. About the article.... The Codex is, in a word I coined on Greytalk over 12 years ago, an "Elder-Artifact". It predates all the known gods, and surpasses the power of entire pantheons. Dangerous is an understatement! Are you having problems resolving things like "How the heck could a mortal like Zagig entrap Greater/Lesser/Demi-gods?", "Why would the other gods allow a God/Artifact/MereMortalMage fry half a continent?", "How do you crush a planet (Borka) or swallow a sun (Anti-Liga) and not run afoul of entire pantheons of gods?" I present here a simple resolution of all those classic Greyhawk problems, and much, much more! I've tried to maintain compatibility with every remotely related TSR 
        product up to the time the article was originally written, however, see 
        the end of the article for important notes on the timeline and its compatibility 
        with existing materials, both official and not.  | 
| Mechanics of Destruction: Origins of the Twin Cataclysms | This article, co-authored by Rick "Duicarthan" Miller and myself, 
      first appeared in the Oerth Journal #22. Mechanics of Destruction: 
      Origins of the Twin Cataclysms expands upon a possible mechanism 
      for producing the effects of the Rain of Colorless Fire and Invoked Devastation, 
      as well as presenting 3rd Edition D&D rules for the spells and artifacts 
      involved during this catastrophe. | 
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